Skinwalkers

Mobs/Items Skinwalkers 2.0.1

The monsters have learned how to mimic the voices of your friends.​

Information​

Enemies will now learn the voices of your friends and be able to repeat them.

Discord server: https://discord.gg/8VXmnSfENj

Configuration​

All players need the mod installed. This is a client-side mod. Make sure your mic is enabled in-game.

It can be configured through the config file in r2modman or manually in the .cfg file to enable/disable voices for specific creatures, and adjust the frequency of voice lines. The host's config will be automatically synced to other players in the lobby.

Credits​

Programming by Rugbug Redfern

https://www.youtube.com/RugbugRedfern

Playtesting by Dubscr

https://www.youtube.com/dubscr

FAQ​

Does this mod use AI?​

No! There is no AI involved at all in this mod.

How does it work?​

It records audio and plays it back at random times from enemies that you choose. Often times it results in some pretty creepy coincidences!

Can I play alone?​

No, you need friends.

Does it fill up my hard drive with audio clips?​

No, audio clips are automatically deleted.

Does this mod have any conflicts?​

You cannot have the mod Lethal Progression installed, it conflicts with this mod.

Changelog​

2.0.1​

  • Recompiled for BepInEx 5.4.2100 for Thunderstore compatibility

2.0.0 [SPOILERS]​

  • Enemies no longer play voice lines when dead
  • Removed some unecessary logs
  • Added Masked and Nutcracker to the config

1.0.8​

  • Updated for Lethal Company v45
  • Actually fixed the bug where audio would randomly play outside (for alive players)
  • Removed the 404 error
  • Removed the LC_API dependency

1.0.7​

  • Fixed an issue where audio would randomly play outside

1.0.6​

  • Fixed a bug introduced in 1.0.5 where audio wouldn't play

1.0.5​

  • Updated website URL to go to the Discord server
  • Attempted a fix for some occasional audio issues outside

1.0.4​

  • Added a config which can be configured in r2modman or manually in the .cfg file. This allows you to enable/disable voices for specific creatures and adjust the frequency of voice lines.
  • Fixed an issue where some creatures would be quieter than others
  • Fixed an issue where when playing the game for a long period of time audio clips wouldn't be removed

1.0.3​

  • Fixed an issue where BepInEx would destroy the GameObject, making the mod not work.

1.0.2​

  • Fixed the error.

1.0.1​

  • Attempted to fix an error that prevented the mod from starting.

1.0.0​

  • Initial Release
Author
SiriHack
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